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How to Play Arena Versus

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What is Arena Versus

Welcome to Arena Versus, our peer-to-peer (P2P) daily fantasy sports (DFS) contest, where you compete against other users for cash prizes based on predefined contest rules.

Where Can I Play Arena Versus

Arena Versus is coming soon to 18 states including Alabama, Alaska, California, Colorado, Delaware, Florida, Illinois, Indiana, Kansas, Kentucky, Maine, Massachusetts, Missouri, New Hampshire, Tennessee, West Virginia, Wyoming, and the District of Columbia (DC). Stay tuned for more info!

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Scoring & Contest Rules

Scoring

Scoring is based on the accuracy of your predictions.

Points

• Projection Win: 1 point

• DNP (Did Not Play): 0.5 points

• Push (Tied Projection): 0.5 points

• Loss (Incorrect Pick): 0 points

Your lineup’s total score is the sum of all pick scores.

Contest Visibility

Group rankings and scores are hidden during the week and are revealed once the weekly contest ends.

• Weekly contests conclude Sunday at 11:59 PM ET

• Group rankings become visible after final settlement

Winning lineups may be paid earlier, but rankings are shown only after all games in the contest window have concluded.

How Lineups Win

In Arena, lineups are resolved based on predefined win conditions, not live ranking.

Perfect Lineup

If all picks in your lineup are correct, your lineup is considered a Perfect Lineup.

• Perfect lineups are paid immediately once the final pick settles

• This payout is guaranteed and does not depend on other users’ results

Multiple perfect lineups may occur in the same group

Fallback Resolution (If No Perfect Lineup Exists)

If no lineup in the group achieves a perfect result, Arena Versus applies predefined fallback rules to determine winning lineups.

Fallback payouts are:

• Applied only when no perfect lineup exists

• Based on lineup size (2-pick, 3-pick, etc.)

• Calculated using fixed payout multipliers disclosed before entry

If fallback conditions are not met, lineups are graded as losses.

Payout Multipliers

Payouts are calculated as a multiplier of your entry fee:

• 2 Picks → 3x (perfect only)

• 3 Picks → 5x (perfect), 1.5x (fallback)

• 4 Picks → 10x (perfect), 2x (fallback)

• 5 Picks → 20x (perfect), 3x (fallback)

Fallback payouts apply only if no perfect lineup exists in the group.

Payout Timing

The timing of contest payouts depends on whether a lineup meets a win condition or requires group-level settlement.

• Perfect lineup payouts typically process immediately after grading

• Fallback payouts are processed after the weekly contest ends and group results are finalized

All payouts are subject to official stat confirmation.

Win Labels

Lineups that receive a payout will be marked as Win.

• A Win may result from a perfect lineup, or

• A Win may result from fallback rules when no perfect lineup exists in the group

If a lineup is paid via fallback rules, the win label may appear even if not all picks were correct.