DUSTDEVIL Magic [Passive}
Zill's abilities place Marks of the Wind of their targets when dealing damage. At 3 stacks, enemy movement speed si reduced by 80% for 0.25 seconds. Marks will last for 5 seconds.
When Zill's normal attacks deal damage to targets with 3 marks, Wind Shift's cooldown is immediately refreshed, and the targets take an additional 150 (+0) magic damage.
Zill's normal attacks deal additional 40 magic damage.
WIND BLADE Magic
Zill tosses his scythes forward, dealing 200 (+0) magic damage to all enemies in their paths and reducing their movement speed by 50% for 1.5 seconds.
The scythes then fly back to Zill and deal 300 (+0) magic damage to all enemies in their path.
WIND SHIFT Magic
Zill blinks to the target location and deals 260 (+0) magic damage to nearby enemies.
TORNADO Magic [Ultimate]
Zill turns into a tornado for 1.5 seconds and attacks nearby enemies 5 times, dealing 300 (+0) magic damage each hit. Once a target is hit, subsequent hits only deal 40% damage. Zill cannot be targeted or attacked while in tornado form.