ZILL

The Tempest

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Assassin/Mobility

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DUSTDEVIL Magic [Passive}

Zill's abilities place Marks of the Wind of their targets when dealing damage. At 3 stacks, enemy movement speed si reduced by 80% for 0.25 seconds. Marks will last for 5 seconds.

When Zill's normal attacks deal damage to targets with 3 marks, Wind Shift's cooldown is immediately refreshed, and the targets take an additional 150 (+0) magic damage.

Zill's normal attacks deal additional 40 magic damage.

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WIND BLADE Magic

Zill tosses his scythes forward, dealing 200 (+0) magic damage to all enemies in their paths and reducing their movement speed by 50% for 1.5 seconds.

The scythes then fly back to Zill and deal 300 (+0) magic damage to all enemies in their path.

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WIND SHIFT Magic

Zill blinks to the target location and deals 260 (+0) magic damage to nearby enemies.

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TORNADO Magic [Ultimate]

Zill turns into a tornado for 1.5 seconds and attacks nearby enemies 5 times, dealing 300 (+0) magic damage each hit. Once a target is hit, subsequent hits only deal 40% damage. Zill cannot be targeted or attacked while in tornado form.