BLOOD RITUAL Magic [Passive]
Whenever Grakk receives damage equal to more than 10% of his current HP in a single blow, he triggers an explosion dealing 40 (+0) (+74) (+2% of max HP) magic damage to enemies within 500 units (2 second cooldown). Grakk will also trigger an explosion 3 seconds after his death, dealing 160 (+0) (+299) (+8% of maximum HP) magic damage to enemies within 500 units.
Grakk stomps, dealing 150 (+0) magic damage to enemies within range and reducing their movement speed by 30% for 2 seconds. Enemies closer to Grakk will take double the damage, and their movement speed is reduced further.
DEVIL'S CHAIN Magic
Grakk throws a hook to pull the first enemy hit towards him, dealing 625 (+0) magic damage.
After this ability has been activated, Grakk's maximum HP will be increased by 125 with each kill or assist (up to 20 times).
WORLD DEVOURER Magic [Ultimate]
After a short delay, Grakk pulls in enemies in front of him, stunning them and dealing a total of 1200 (+0) magic damage during the pull. Grakk also gains a shield if the ability hits at least 1 enemy.